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Star Wars: Dark Legends Empty Star Wars: Dark Legends

on Sat 20 Jun 2020 - 5:09
Message reputation : 100% (2 votes)
Star Wars: Dark Legends QEdFKwtl
Read on if you dare! This unique in-world collection hallows the spooky tales and ghost stories that would have kept young Luke and Leia up at night. Created by George Mann and Grant Griffin--the same team behind the stunning Star Wars: Myths & Fables--these six frightful fables have been carefully woven from the expansive fabric that is the Star Wars galaxy (including the thrilling landscape from Galaxy's Edge at Disneyland and Disney World), and beautifully painted in a lush illustrative style that feels intergalactic yet innately archetypal and timeless.

Currently set for release on July 28.

Star Wars: Dark Legends Empty Re: Star Wars: Dark Legends

on Sat 20 Jun 2020 - 5:09
Message reputation : 100% (3 votes)
I thought this painting/teaser was... Interesting, to say the least...

Star Wars: Dark Legends ZtDxgLOl
"Master and Servant"

"As this story was one of the last to be added, and due to approaching printing deadlines, I had to proceed with the illustration without knowing whom or what the main characters were. What I did know was that this story took place on Exegol and was going to have a strong Dr. Frankenstein and Ygor vibe. At the time, I only had the trailer visuals to go off of. Inspired by a screenshot, I built up the scene and shrouded our Sith in a hood to hide their identity. With a bit of Force lightning to showcase the villain's power, I was able to increase the drama in the composition. The curved saber was added later, and if I am not mistaken, is specific to a particular Sith."
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Star Wars: Dark Legends Empty Re: Star Wars: Dark Legends

on Sat 20 Jun 2020 - 10:54
Grim Reaper undertones. How...original.

Star Wars: Dark Legends Empty Re: Star Wars: Dark Legends

on Sun 21 Jun 2020 - 1:01
LOOKING FORWARD to its release. Star Wars: Dark Legends 1289255181


Star Wars does have its fair share of HORROR elements and affiliated stories.

Darth Drear - a powerful Lord of the Sith, and one of the older members of the ancient Sith Empire reconstituted by Tenebrae (The Sith Emperor) - established a Sith Academy on a planet Odacer-Faustin; the planet's harsh environmental conditions and lack of population base offered an ideal setting for Dark sciences and raising a new generation of Sith to support the Empire.

More then that, Darth Drear sought to exterminate the Jedi Order and explored ways to achieve CORPOREAL IMMORTALITY.

The Academy was massive in size with a LIBRARY of its own and a TEMPLE underground. Darth Drear was proficient in the matters of Sith Alchemy and created an ELIXIR which could FACILITATE in the procedure of achieving CORPOREAL IMMORTALITY.

The alluded procedure mandated the USER of the ELIXIR to consume the still-beating heart of a strong Force-sensitive in order to achieve the necessary bloodstream which would enable CORPOREAL IMMORTALITY. In order to surgically remove and acquire the still-beating heart from the body of a Force-sensitive subject, he created a special blade for this purpose alone.

Darth Drear ordered his apprentices to capture a Jedi for the aforementioned. They brought one to him and he attempted the procedure but the subject was lacking in the Midichlorian Count, leading to failure of the procedure and Darth Drear perished consequently.

Knowledge of the aforementioned was preserved in Darth Drear's Sith Holocron however.

But nobody attempted the aforementioned until Darth Scabrous centuries later during the era of Satele Shan. Darth Scabrous took his chances with Darth Drear's procedure but his effort was FOILED by a Jedi named Hestizo Trace.

"Darth Drear wrote that he had found an elixir for staving off death itself, the ingredients of which he recorded in the Holocron—including, of course, your beloved orchid. The mixture was complete in and of itself, with a single flaw—the inevitable dissolution of the tissue." - Darth Scabrous

Darth Scabrous's experiments caused leakage of the ELIXIR, and it became apparent that it could reanimate corpses and create ZOMBIES (The Walking Dead type) and worse. The Academy was overrun by the ZOMBIES and completely abandoned therefore. This came to be known as the Odacer-Faustin outbreak.


Centuries later, Darth Vader learned about the aforementioned and commissioned a team of scientists - members of the Imperial Biological Weapons Division - to investigate the matter and experiment aboard an Imperial Star Destroyer Vector; Imperial bioweapons Project I71A. This led to the Death Troopers CHAPTER aboard Vector however.


There are additional stories as well. TARIS - once a booming Metropolis much like CORUSCANT - had the RAKGHOUL disease problem in its darkest depths - The Undercity sector where FEW dared to operate due to the obvious.

At some point during the course of GREAT GALACTIC WAR between the Republic and the reconstituted ancient Sith Empire, RAKGHOUL disease became a significant problem due to the Empire looking forward to weaponize it:

Theories abound on the origins of this highly contagious and adaptable virus: it may be the creation of an ancient Sith Lord; a naturally occurring result of the industrial toxins released into Taris’s oceans; or the spectacularly failed efforts of medical researchers to artificially engineer a broad-spectrum vaccine. Whatever the origins, the effects are undeniably terrifying. Typically spread through direct contact with rakghouls, fortunate victims suffer acute onset of flu-like symptoms that can prove fatal if not properly treated. However, in roughly half the cases the disease causes the host to undergo a horrific mutation, actually transforming them into a rakghoul. Virtually all humanoid species in the galaxy are susceptible to infection, and there are rumors that the Empire has undertaken efforts to weaponize the disease. Unsubstantiated reports of rakghouls on worlds other than Taris lend credence to this rumor… or indicate the disease is slowly spreading across the galaxy of its own accord.

Taken from Star Wars: The Old Republic: Codex Entry: Rakghoul Disease

SWTOR have a (spooky) FLASHPOINT dedicated to the aforementioned: KAON UNDER SIEGE.

Another instance of outbreak:


Supernatural HORROR is a common theme in relation to Temples constructed by (and for) the Sith; these are usually HAUNTED.

The Dark Temple of Dromund Kaas is officially one of the most dangerous and HAUNTED regions of the SAGA.

Hundreds of years ago, the Sith Emperor ordered the construction of the Dark Temple as a burial place for his dead and defeated enemies, “to aid them in becoming one with the Force.” Little is known of what rituals the Emperor performed there, but the Dark Temple has become a nexus of powerful dark side energy, and a place where ancient weapons and ancient secrets of the Sith lay sealed away in cavernous chambers. Although the Dark Temple grounds have always been a dangerous place for the weak-willed (the expansion of the Kaas City power grid into tunnels beneath the temple drove a thousand slaves mad), the temple itself remained sealed until recently, when an expedition of power-hungry Sith Lords and their servants breached the gateway. The Dark Council did not sanction this intrusion, nor did it punish the rogue Sith; no one returned from the expedition to punish. Violent electrical storms surrounded the temple for the first week after it was opened, and since then, additional expeditions have been sent by the council to determine the temple’s status. Their reports have not been made public.

Taken from Star Wars: The Old Republic: Codex Entry: The Dark Temple

Star Wars: Dark Legends Empty Re: Star Wars: Dark Legends

on Sun 21 Jun 2020 - 3:00
Yeah, this is definitely going to be a horror-oriented book... Essentially a novelized version of Tales From Vader's Castle, with better artwork:

Star Wars: Dark Legends UJ3wBJ7l
"Blood Moon"

"What I always loved most about the original trilogy is the rich backgrounds populated by repurposed appliances and recycled props. There is something extremely beautiful about mundane objects being turned into iconic droids and characters that still shape Star Wars lore 40 years later. So, when I received the art brief for "Blood Moon," I was thrilled to do a Rick Baker tribute. Rick supplied the werewolf mask to help build out the cantina scene in A New Hope, and in turn, birthed the Shistavanen species."

Star Wars: Dark Legends EAfGeigl


"One of my favorite illustrations from Myths & Fables was the boogie-man version of Darth Vader. It was that piece that spilled over and set the tone for the rest of the art found in Dark Legends. This time, however, I had to illustrate Vader as we all know and love him. And it was this moment when I realized just how beautifully complex the design for Darth Vader's helmet is. While I was struggling my way through the face mask, we decided to up the stakes and capture the essence of the stories in the reflections of Vader's eyes, as he ironically Force chokes yet another poor Imperial officer."

Star Wars: Dark Legends Empty Re: Star Wars: Dark Legends

Today at 1:13
Star Wars: Dark Legends AG4c02Al
"When I was initially brainstorming ideas, it was this one that really cemented the tone and approach to the stories that we ended up taking. It started with a spooky image -- the idea of the Grand Inquisitor, caught before a window, backlit by the moon, creeping into a building like a monstrous Nosferatu. In it, we see an orphanage on a distant world in the aftermath of the Clone Wars. When a new girl arrives, she hears stories from the other children of a creature that comes in the night to steal away gifted ones..."

Excerpt from the chapter:
ON THE PLANET Gaaten, nestled amongst the gloomy spires of a once great city, sit the ruins of an orphanage where, long ago, children who had lost their parents during the fallout of the Clone Wars were sent to be cared for while they awaited placement in new homes throughout the sector.

Only, all was not well at the orphanage, for amongst the children there were tales of a dark terror who came in the night: a tall, thin man with sharp teeth and glowing eyes, who from time to time would visit the orphanage to steal away children, scooping them out of their beds and dragging them through the window, their cries muffled and unheard. The children who were taken by this horrifying creature were never heard from again.

These rumors were passed in terrified whispers between the children, muttered beneath bedsheets or behind cupped hands when the lights went out. The stories had, of course, been dismissed by the orphanage staff, and while it was true that some children had gone missing from the orphanage over the years— probably nothing more than runaways, children unhappy with their lot and suffering from the devastating loss of their parents—the rumors were viewed as nothing but the wild imaginings of disturbed youths, an embodiment of their fear and pain. Nevertheless, the stories persisted, and there was little the orphanage staff could do to curtail them.

All who came to reside in the orphanage, then, heard tell of this monster and, from that moment on, lived in fear that they, too, might become its next unwitting victim. All except one.

Elish had always been considered an exceptional child, ever since her time at the school on Malloran, where she had astounded her teachers with her confidence and scholarly aptitude. She was a gentle sort, prone to helping others before herself, and that had made her popular with her peers and the younger children alike. Like her mother – a palace guard on Malloran – Elish had always felt a deep connection to the universe around her and all the living things that inhabited it. This connection granted her a great sense of peace, and while she, too, had witnessed horrors, she refused to believe in whatever dark phantom the other children at the orphanage feared. For Elish, evil was embodied not in the form of monsters but of men, for she understood that all the terrors that had so recently blighted the galaxy were enacted at the behest of individuals and not creatures of the night.

So it was that Elish, upon coming to the orphanage on one of the Empire’s vast transport ships, became something of a steadying force to the other children, helping them cast aside their fears and, despite all they had lost, seek peace amidst the dormitories and schoolrooms of the ramshackle old building. For many months this went on, and much to the delight of the orphanage staff, talk of the phantom faltered. The children seemed altogether happier, and when the supply ships came in for the season, some of the orphans were allocated new homes with adoptive parents eager to lavish love and attention on their new charges.

It was not unusual for Elish to be awoken at night by the sound of screaming—for some of the children in the dormitory were plagued by night terrors that would wrench them from their slumber, causing them to lurch up in their beds, their faces gleaming with sweat. Never would the night staff come to comfort the poor children, so Elish would slip from her bed to take their hands, and her calm words and comforting influence would be enough to quiet their nightmares and send them readily back to sleep.

However, one night not long after her arrival, there was a great disturbance during the night, and all around Elish the alarm went up. She leapt from her bed to find the entire dormitory in disarray, and word amongst the children was that the monster had paid a visit in the small hours of the night and stolen away a young boy named Samil.

True enough, there was no sign of Samil, and search as they might, none of the staff or the children could locate him. Nor was there any evidence that a stranger had come amongst them, save for the window gently tapping in its frame, stirred by the breeze because the latch had been left undone.

After securing the window, the orphanage staff soon began ushering the children back to their beds, cooing sympathetically, shushing their cries of distress. Samil would be found in the morning, they said, or else he’d decided to run away and leave them, sneaking off into the night to make his own way in the world. Elish, though, could see that Samil’s handful of belongings had been left behind, scattered beneath his bed—and she knew he would never have left his toy heroes behind, for he would never tolerate being separated from the little hand-carved figures.

Thus, as the other children finally began to settle once again in their beds, Elish lay awake, reaching out with her senses, for she had come to recognize Samil through his connection to the universe, similar to her own. This had marked them out as different from the other children—all save perhaps one other, a young Kessurian girl named Gee’far, who also seemed to share Elish’s unusual perspective.

Sure enough, though, Elish could sense no trace of Samil anywhere within the confines of the orphanage or its grounds. Discomforted, she lay awake for the rest of the night, certain that he would not be found the following day.

The next morning a small expedition was put together from amongst the staff, which set out for the village, hoping to discover that Samil had fled the short distance to the settlement during the night. They were certain he would be found, cold and embarrassed, huddled in someone’s barn, ready to return to the orphanage for a warm bath and a rest.

As Elish had predicted, however, the team returned but a few hours later, tired and hungry, claiming that there was neither word nor trace of the boy in the village, or anywhere on the surrounding paths and roads. He had simply vanished, and there was nothing at all they could do about it.
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