Suspect Insight Forums
We've moved to Discord! Join us here: https://discord.gg/b6fuSxa3uD
Suspect Insight Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Go down
Master Azronger
Master Azronger
Moderator
Moderator

Canonicity of quick-time events Empty Canonicity of quick-time events

February 18th 2020, 10:44 am
They involve player interaction and therefore the playable character can fail at them, but in some cases they are still required to advance the story. What do people make of them?

_________________
Canonicity of quick-time events Sheev_sig_3
lorenzo.r.2nd
lorenzo.r.2nd
Level Three
Level Three

Canonicity of quick-time events Empty Re: Canonicity of quick-time events

February 18th 2020, 11:17 am
Azronger wrote:They involve player interaction and therefore the playable character can fail at them, but in some cases they are still required to advance the story. What do people make of them?
they are canon? imo, at least.
DarthAnt66
DarthAnt66
Moderator
Moderator

Canonicity of quick-time events Empty Re: Canonicity of quick-time events

February 18th 2020, 12:02 pm
Probably on the edge between C-Canon and S-Canon.
Master Azronger
Master Azronger
Moderator
Moderator

Canonicity of quick-time events Empty Re: Canonicity of quick-time events

February 18th 2020, 12:42 pm
What's that mean? And why?

_________________
Canonicity of quick-time events Sheev_sig_3
lorenzo.r.2nd
lorenzo.r.2nd
Level Three
Level Three

Canonicity of quick-time events Empty Re: Canonicity of quick-time events

February 18th 2020, 1:49 pm
if it has repercussions to the story, then i count it as canon tbh
Zenwolf
Zenwolf
Level One
Level One

Canonicity of quick-time events Empty Re: Canonicity of quick-time events

February 18th 2020, 8:41 pm
I mean, I don't see why they wouldn't be legit? I mean sure the player can fail them, but that's not the fault of the character within the setting. Some QT events can fail and the character ends up dying, but that's not exactly true to the story, so the character has to be able to do them, all the player is doing is giving the signal since you are controlling them.
Sponsored content

Canonicity of quick-time events Empty Re: Canonicity of quick-time events

Back to top
Permissions in this forum:
You cannot reply to topics in this forum