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Master Azronger
Master Azronger
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Moderator

Canonicity of quick-time events Empty Canonicity of quick-time events

Tue Feb 18, 2020 11:44 pm
They involve player interaction and therefore the playable character can fail at them, but in some cases they are still required to advance the story. What do people make of them?

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lorenzo.r.2nd
lorenzo.r.2nd
Level Three
Level Three

Canonicity of quick-time events Empty Re: Canonicity of quick-time events

Wed Feb 19, 2020 12:17 am
Azronger wrote:They involve player interaction and therefore the playable character can fail at them, but in some cases they are still required to advance the story. What do people make of them?
they are canon? imo, at least.
DarthAnt66
DarthAnt66
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Moderator

Canonicity of quick-time events Empty Re: Canonicity of quick-time events

Wed Feb 19, 2020 1:02 am
Probably on the edge between C-Canon and S-Canon.
Master Azronger
Master Azronger
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Canonicity of quick-time events Empty Re: Canonicity of quick-time events

Wed Feb 19, 2020 1:42 am
What's that mean? And why?

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lorenzo.r.2nd
lorenzo.r.2nd
Level Three
Level Three

Canonicity of quick-time events Empty Re: Canonicity of quick-time events

Wed Feb 19, 2020 2:49 am
if it has repercussions to the story, then i count it as canon tbh
Zenwolf
Zenwolf
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Canonicity of quick-time events Empty Re: Canonicity of quick-time events

Wed Feb 19, 2020 9:41 am
I mean, I don't see why they wouldn't be legit? I mean sure the player can fail them, but that's not the fault of the character within the setting. Some QT events can fail and the character ends up dying, but that's not exactly true to the story, so the character has to be able to do them, all the player is doing is giving the signal since you are controlling them.
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Canonicity of quick-time events Empty Re: Canonicity of quick-time events

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